Breakdowns




Breakdowns


1

DMP element
Floor tile patch in Photoshop exported to Nuke

2

Greenscreen prep
Cleaned set light reflections on ground and windows, removed tracker markers

3

Greenscreen prep
Cleaned set light reflections on ground and windows keeping the rain

4

Greenscreen prep
Cleaned tracker markers, removed Superman for CG take over at the beginning of the shot

5

Greenscreen prep
Removed set rig around Batman for 2 plates

6

Roto-paint
Cleaned windshield debris from ground, practical ambulance bumper paint out and roto for CG replacement

7

Comp
Bluescreen key, tracking, BG integration, windshield texture, light interaction

8

Comp
Bluescreen key, tracking, BG integration, windshield texture, light interaction

9

Comp
Greenscreen key, DMP BG integration and color, match rack focus and bokeh

10

Comp
Greenscreen key, reflection cleanup, BG integration, window texture, light interaction

11

Comp
Greenscreen key, BG integration, plate color correction, windshield texture, light interaction

12

Comp
Greenscreen key, BG integration, window texture, light interaction

13

Comp
Bluescreen key, plate color correction, BG integration, 2D and CG rain and atmos elements, CG ocean water

14

Comp
Bluescreen key, plate color correction, BG integration, 2D and CG rain and atmos elements, CG ocean water

15

Comp
Bluescreen key, plate color correction, BG integration, 2D and CG rain and atmos elements, CG ocean water

16

Comp
Bluescreen key, plate color correction, BG integration, 2D and CG rain and atmos elements, CG ocean water

17

Comp QC
Tech fixes, refined key edge detail  

18

Comp QC
Tech fixes, refined key edge detail around the head and face

19

Comp & prep
Plate cleanup, tracking, set extension, additional 2D smoke, partial character roto

20

Comp
Plate cleanup, tracking, set extension, color correction, additional 2D smoke, roto

21

Comp
Hair replaced and tracked on with mochaPro from a different plate, Greenscreen key, BG integration, ghost effects with 2D elements

22

Comp
Greenscreen key, tracking, BG integration

23

Comp
Greenscreen key, tracking, BG integration

24

Comp
Greenscreen key, tracking, DMP city background grading and integration

25

Comp
CG creature head

26

Comp
Greenscreen key, CG building integration, CG creature head

27

Comp
Greenscreen key, CG building, CG creature head, FX broken glass shards and debris

28

Comp
Greenscreen key, CG building, CG creature head, FX broken glass shards and debris

29

Comp
CG creature head, FX broken glass shards and debris, roto, small paint fixes

30

Paint
Cleaned up retime glitches

31

Comp
Added 2D element smoke, tracking, light interaction

32

Comp
Greenscreen key, DMP BG integration and grading, matched rack focus, lens effects

33

Comp
Greenscreen key, CG building integration, CG creatures, deep compositing of FX fire, smoke and embers, interaction with plate character

34

Comp
Greenscreen key, CG building integration, CG monocle prop, DMP broken glass panels

35

Comp
Greenscreen key, CG building integration, CG soldier creatures, FX bullet hits and DMP bullet holes, muzzle flashes and tracers

36

Comp
Greenscreen key, CG building integration, CG soldier creatures, FX bullet hits and DMP bullet holes, muzzle flashes and tracers, DMP broken glass panels

37

Comp
Plate grade (lowered water exposure), CG breath, Sky replacement, DMP city grading and integration, CG plane and ferries, added water foam

Shot #1

Tasks
Modeling, shading and rendering CG blades. Geometry tracking and animation. Paint out of tracking markers. Compositing CG elements, skin deformation and digital makeup.
Skills & Software
Polygonal modeling, lighting and multi-layer rendering. Tracking, stabilization, marker removal, grid-warping and color correction.
PFTrack | Maya | Nuke

Shot #2

Tasks
BG clean up, muzzle stock element integration, interactive lighting and color treatment.
Skills & Software
Retime, rotopaint and color correction.
Nuke

Shot #3

Tasks
Tracking, plate reconstruction, leg paint out and rotoscoping.
Skills & Software
Camera tracking, rotopaint, grid-warping, 3D projection, tracking and rotoscoping.
Nuke

Shot #4

Tasks
Tracking, stabilize, plate reconstruction and rod removal.
Skills & Software
Plate stabilization and matchmoving, rotopaint, tracking and rotoscoping, grid-warping.
Nuke

Shot #5

Tasks
Logo paint out and replacement. Paint hue shift.
Skills & Software
Planar tracker, paint out, color matching, keying and roto, masking, color correction.
Nuke | Photoshop

Shot #6

Tasks
Background stitching, digital matte painting and BG projection. Water element tracking, reflections and integration. CG Fort texture painting and projection.
Skills & Software
Digital matte painting techniques. BG and texture projection.
Nuke | Photoshop

Shot #7

Tasks
Look development. Tracking, stabilization, keying, compositing stock elements, time warps and manipulations of stock footage, eye replacement. Distortion, green screen integration, color treatment, rotoscoping and color correction.
Skills & Software
Plate stabilization and jitter removal, keying, time manipulation, alpha manipulation, blending modes.
Nuke

Shot #8

Tasks
Camera tracking, modeling, shading, UV unwrapping, texturing and rendering CG object. Compositing and integration.
Skills & Software
Shading, lighting, UV unwrapping, texture painting and multi-layer rendering. Compositing CG layers.
PFTrack | Maya | Nuke

Shot #9

Tasks
Matchmoving, rotoscoping, 2D wall element integration and color correction.
Skills & Software
Camera tracking, rotoscoping, digital painting and 3D projection.
Nuke | Photoshop